Title: [317/377]Custom Weapons Tut[317/377] Post by: Veng4lyfe on August 04, 2009, 03:40:58 am OK, this is a tut on making custom weapons for your 317-377
It might work on 474, but i have not tested, due to the fact that I despise 474s. Difficulty: 6/10 Description: Adding/Making custom items Tested on: pwnscape(377) and QC-life(317) Files Modified:class8.java Assumed:You own/rent a brain, you can read Get some downloads You need a client with the java files, or atleast class8.java Metasequoia http://www.mediafire.com/download.php?mrom2t1yotd DAT Maker http://www.mediafire.com/download.php?2fnyozjtfzn 7z http://www.mediafire.com/download.php?z1hfjclozzz RS Models http://www.mediafire.com/download.php?yynmozd55r2 Items IDs http://www.mediafire.com/download.php?bokmdday2mi After the downloads are done and decompiled... Open up item int list and search(control+F) for the item you want for a base for your custom item. Under it, you should see Code: //male wield view the number to the left is the one you need to remember.Open up... datamaker.exe Now open up the METASEQUOIA folder, but not the .exe and make a new folder called models. On DATMAKER, file>open>metasequoia>models. No you File>open>rsmodel viewer>models>####(item number) click on it and it should display on the screen, the File>export>MQO Now open up... metasequoia.exe and File>open>metasequoia>models>####.MQO (if its not there, just try to find it, its in a folder somewhere, lol) it should spring up on the screen, now you may edit it to your hearts' desire. After that... go to file>save as>metasequoia>models>ITEM NAME W W stands for wield Now select all of your new custom weapon, and move it to the ground, and rotate it, so looks flat and is adjacent to the ground. File>Save as>Metasequoia>Models>ITEM NAME D D stands for drop Ok, now that that's done... go back to your RS datmaker program, and import the wield model now at the top next to a green box it should say Code: priorities select that box, and your weapon will have black dots all over it.on the bottome left corner, you should see Code: 0/0 change the first 0 to 10.Now there should be a dropbox that says no anim, open it and scroll down to right-hand and select. Now click make .dat button Do the same for the drop model, but instead of right-hand, it should be no anim. Open up... 7z folder and open 7zFM. Find metasequoia>models then select the wield model and click on the green '+' key a screen should pop up, then click ok. Do the same for the drop model. now drag the wield model and drag it to your clients model folder. Rename it to 13000.gz. Drag the drop model and rename it 13001.gz. Go open up... class8.java, search for Code: class8.method203(true, aClass30_Sub2_Sub2_183); underneath add this Code: if(i == Item Number) { ok, ITEM Number denotes the item id you wantclass8.aStringArray189 = new String[5]; class8.aStringArray189[1] = "Wield";//New option class8.anInt174 = Drop Model Number; //Model ID // 20233 class8.anInt181 = 2000; //zoom increase will make it smaller class8.anInt190 = 572; //model rotate up+down increase to move doen away from you class8.anInt198 = 0; //model rotate side ways increase to move right in circle class8.anInt169 = 25; // model offset increase to move to the right class8.anInt194 = 1; //model offset increase to move up class8.anInt165 = Wield Model Number;//male wearing // class8.anInt200 = Wield Model Number;//female wearing // class8.anInt164 = -1;//Female arms/sleeves // class8.anInt188 = -1;//male arms/sleeves // class8.aBoolean176 = false;//Stackable class8.aString170 = "Item Name";//Name of the new item class8.aByteArray178 = "Item Examine Info".getBytes();//examin info } Drop Model Number denotes the .gz file, which in this case is 13001 Wield Model Number denotes the .gz file, which in this case is 13000 Item Name denotes the name of your item Item Examine Info denotes what the description is if you ingame examine it. Finally... save and compile, then run your server. Once on your server you must say this Code: add model 13000 and Code: add model 13001 It should say Item Model found, or something like that.Then do ::pickup ITEM-ID AMOUNT If I missed anything, please post, or pm me. I think this should be stickied, but that's my opinion. Good job. To me. Title: Re: [317/377]Custom Weapons Tut[317/377] Post by: Tabbykiller on August 06, 2009, 03:51:07 am Assumed:You own/rent a brain, you can read What if you dont have the MoneyTitle: Re: [317/377]Custom Weapons Tut[317/377] Post by: H1 Sk1ller on March 11, 2010, 02:52:35 am What Do You Mean If You Don't Have The Money?
Its All Free? Title: Re: [317/377]Custom Weapons Tut[317/377] Post by: jbk1100 on July 24, 2010, 08:16:33 pm ??? dude it says unable to find model:13000 what do i do?
Title: Re: [317/377]Custom Weapons Tut[317/377] Post by: free weezy on January 02, 2011, 07:02:41 pm the only problem so far that i have with this. is the models getted added corectly but when i spawn it.. bam. only null |